#include "Quaternions.h"

const float M_PI= 3.14159265358979323846f;

Quaternion AxisAngleToQuaternion(float angle,float x,float y,float z);
float* QuaternionToAxisAngle(Quaternion &a);
float* QuaternionsToEuler(Quaternion &a); //ToDO
float QuaternionToAngle(float scalar);
Quaternion EulerToQuaternion(float pitch,float yaw,float roll);